Age of Wild Magic

Apprentice Anchorist

creature

2

wizard - void

Ranged

Ranged. When played, choose another unit. It cannot attack until your next turn.

1/1

Apprentice Anchorist

Ranged. When played, choose another unit. It cannot attack until your next turn.

Kind
creature
Faction
Rune
Prefix
wizard
Suffix
void
Progression
starter
Mana cost
2
Power / Toughness
1/1
Set
Core Set
Possession

Effects

  • Ranged Attack

    rangedAttack · amount power

    Attack from either row; deal combat damage.

  • Anchor

    anchor

    On play, choose another unit. It cannot attack until your next turn.