Age of Wild Magic

Rune Pillar

structure

3

wall - arcane

Choose an Arcane creature you control. It cannot Act this turn. Friendly units cannot be targeted by spells.

0/3

Rune Pillar

Choose an Arcane creature you control. It cannot Act this turn. Friendly units cannot be targeted by spells.

Kind
structure
Faction
Prefix
wall
Suffix
arcane
Progression
arcane
Mana cost
3
Power / Toughness
0/3
Set
Core Set
Possession

Effects

  • Not Movable

    notMovable

    Cannot move or be displaced by a swap.

  • Drain Energy

    drainEnergy

    On play, choose a friendly creature; it cannot Act for the rest of this turn.

  • Friendly Spell Ward

    friendlySpellWard

    While this unit is in play, friendly units cannot be targeted by spells.