Age of Wild Magic

Temporal Anchor

structure

2

beacon - arcane

When an enemy unit Acts, you may deactivate it. This ability can trigger only once each turn.

0/1

Temporal Anchor

When an enemy unit Acts, you may deactivate it. This ability can trigger only once each turn.

Kind
structure
Faction
Rune
Prefix
beacon
Suffix
arcane
Progression
starter
Mana cost
2
Power / Toughness
0/1
Set
Core Set
Possession

Effects

  • Not Movable

    notMovable

    Cannot move or be displaced by a swap.

  • Not Blocking

    notBlocking

    Never counts toward the blocking front.

  • Temporal Anchor

    temporalAnchor

    When an enemy unit Acts, you may deactivate it. Once each turn.